We have played around with a game called DropMix. DropMix comes in a core package that includes 60 cards, each representing a different song, and an electronic game board with five marked spaces; the game also requires a mobile device that can communicate with the board through Bluetooth through a free app. Additional cards enabling new music samples within the app can be purchased separately as booster packs, the price depending on the number of cards available. Each card is keyed to at least one of four colors, the colors representative of the instrument that can be sampled from that song. For example, yellow represents vocal tracks, while blue represents drum tracks. The board's five spaces are similarly marked by color, with three of the five spaces accepting cards of two different colors. Placing a card on a space with a matching color will cause that track sample to be used as part of the app's current mix; non-matching placement will have no effect. In addition, each card has a power level marking from one to three. In the app, this represents how much an influence the sample will have on the ongoing mix in terms of its speed, key or length. A card with 3 power will have a pronounced impact on the current mix compared to a card with a power of 1. Cards can be played on top of other cards or removed from the board, the app playing the sample only from the top-most card. Special white cards can be played on any space, which can cause an entire change in the speed and key of the ongoing loop.